Game and Hobby Stocks
Comprehensive directory and market analysis of publicly traded companies in the gaming, esports, toy, and physical hobby sectors.
Navigating the landscape of Game and Hobby Stocks in 2026 requires an understanding of the convergence between traditional toy manufacturing and high-growth digital entertainment. The sector is currently dominated by hardware enablers and software giants that have integrated major franchises into massive ecosystems. For those interested in physical goods, the toys/games details offer insight into licensing leaders and retail rebounds. Simultaneously, the video games list highlights the developers driving the $250 billion digital economy. From esports infrastructure to legacy board games, this directory provides the essential tickers and market caps within the all sectors framework for today's investor.
Key Takeaways
NVIDIA leads the hardware segment with a $4.45T cap, while Microsoft dominates software via Activision. Investors should compare toys metrics to see how physical plays differ.
Companies like DraftKings are increasingly tied to the gaming sector through esports betting, contributing to a 20% CAGR in competitive gaming infrastructure.
Legacy leaders like Hasbro and Mattel are seeing a 5% rebound in 2026 sales, driven by aggressive entertainment licensing and IP monetization.
Specialized retailers like the GameStop retail segment continue to experience high volatility as they transition from physical storefronts to digital marketplaces.
Top Game and Hobby Stocks by Market Cap (2026)
The following leaders represent the largest entities in gaming hardware, development, and hobby retail by early 2026 market capitalization.
| Rank | Ticker | Company | Industry | Market Cap | YTD % | P/E Ratio | Div Yield |
|---|---|---|---|---|---|---|---|
| 1 | NVDA | NVIDIA Corporation | Hardware/GPUs | $4.45T | +18.5% | 62.4x | 0.03% |
| 2 | MSFT | Microsoft Corp. | Software/Gaming | $2.97T | +4.2% | 36.1x | 0.72% |
| 3 | EA | Electronic Arts | Video Games | $50.7B | +2.1% | 28.5x | 0.38% |
| 4 | RBLX | Roblox Corporation | Social Gaming | $39.0B | +12.4% | N/A | 0.00% |
| 5 | TTWO | Take-Two Interactive | Video Games | $36.5B | +6.8% | N/A | 0.00% |
| 6 | DKNG | DraftKings Inc. | Esports/Betting | $12.4B | +5.5% | N/A | 0.00% |
| 7 | HAS | Hasbro, Inc. | Toys/Hobbies | $11.4B | +4.1% | 18.9x | 3.10% |
| 8 | GME | GameStop Corp. | Hobby Retail | $10.4B | -1.06% | 104.2x | 0.00% |
| 9 | U | Unity Software | Gaming Engine | $8.6B | +3.2% | N/A | 0.00% |
| 10 | MAT | Mattel, Inc. | Toys/Games | $6.8B | +0.5% | 14.2x | 0.00% |
Game and Hobby Stocks — Complete Company List
Game and Hobby Stocks
Sports
- Activision Blizzard, Inc. (ATVI) (Call of Duty, World of Warcraft)
- Electronic Arts Inc. (EA) (Madden and The Sims)
- Take-Two Interactive Software, Inc. (TTWO) (Grand Theft Auto)
- Gamestop Corporation (GME)
Games and Hobbies Comparison Tools
- Collectible Industry Comparison Widget
- Sporting Goods Equipment Industry Comparison Widget
- Sporting Goods Store Industry Comparison Widget
- Toys and Games Industry Comparison Widget
- Video and Mobile Games Industry Comparison Widget
- Acushnet Holdings Corp. (GOLF) (IPO October 28, 2016: golf products, brands include Titleist, FootJoy, Scotty Cameron and Vokey Design Wedges)
- Activision Blizzard, Inc. (ATVI) (Video and mobile games: Call of Duty, Destiny, Diablo, Guitar Hero, Hearthstone, Skylanders, StarCraft and World of Warcraft)
- Big 5 Sporting Goods Corporation (BGFV) (Apparel, athletic shoes, sporting, recreational and fitness equipment; camping, golf, fishing, hunting, in-line skating, snowboarding, tennis)
- Brunswick Corporation (BC) (Recreational product manufacture: marine engines, motors, parts and accessories; fitness equipment and billiards and table tennis products)
- Build-A-Bear Workshop, Inc. (BBW) (Retail Stores: allows customers to make their own stuffed animals)
- Callaway Golf Company (ELY) (Golf clubs, balls, apparel, footwear and accessories)
- Changyou.com Ltd. (CYOU) (China: Online games for PCs and mobile devices; MMOGs; 17173.com an information portal for game players in China)
- Clarus Corporation (Outdoor recreational products, bullets, snow safety products)
- Collectors Universe, Inc. (CLCT) (Grading and authentication services for collectibles: autographs, coins, memorabilia and sports cards)
- DGSE Companies, Inc. (DGSE) (Diamonds, Jewelry, Rare Coins, Antique Watches)
- Dick’s Sporting Goods Inc. (DKS) (Team sports, golf, recreational activities; Field & Stream, Golf Galaxy and True Runner specialty stores)
- Electronic Arts Inc. (EA) (Video and mobile games: Dragon Age, EA Sports (multiple brands)
- Escalade, Incorporated (ESCA) (Sporting Goods (Archery, Basketball and Table Tennis)
- Funko, Inc. (FNKO) (IPO November 2, 2017; licensed pop culture consumer products)
- Gamestop Corporation (GME) (Video game retailer)
- GigaMedia Limited (GIGM) (Taiwan: online games and cloud computing services)
- Glu Mobile Inc. (GLUU) (Free-to-play games: Blood and Glory, Deer Hunter and Gun Bros)
- GRAVITY Co., Ltd. (GRVY) (Video and mobile games, South Korea: Ragnarok Online)
- Hasbro, Inc. (HAS) (Toy and game brands include Dungeons & Dragons, Magic: The Gathering, Monopoly, My Little Pony, Nerf, Play-Doh and Transformers)
- Hibbett Sports, Inc. (HIBB) (Athletic footwear, apparel and equipment)
- JAKKS Pacific, Inc. (JAKK) (Toys and leisure products)
- Johnson Outdoors Inc. (JOUT) (Canoes, kayaks, paddles, scuba and diving equipment, marine electronics, camping gear, personal cooking systems)
- Mad Catz Interactive Inc. (MCZ) (Gaming accessories)
- Majesco Entertainment Company (COOL) (Console and PC game developer)
- Mattel, Inc. (MAT) (Toy and game brands include Barbie, Fisher-Price, Hot Wheels and Monster High)
- Momo Inc. (MOMO) (China: Mobile-based social networking platform, mobile games)
- Nautilus Inc. (The) (NLS) (Cardio and strength equipment for home use: Bowflex, Nautilus, Schwinn)
- NetEase, Inc. (NTES) (China: online games (partnership with Blizzard Entertainment)
- NTN Buzztime, Inc. (NTN) (Bar and Restaurant Games)
- Renren Inc. (RENN) (China: social networking internet platform, online games center)
- Sotheby’s (BID) (World famous auction house)
- Sportsman’s Warehouse Holdings, Inc. (SPWH) (Outdoor sporting goods: hunting, shooting, fishing and camping gear)
- Take-Two Interactive Software, Inc. (TTWO) (Video and mobile games: Brands include BioShock, Borderlands, Grand Theft Auto, Midnight Club, NBA 2K, Sid Meier’s Civilization, WWE 2K franchise and XCOM)
- The9 Limited (NCTY) (China, MMO, web and mobile games: Firefall)
- The Michaels Companies, Inc. (MIK) (Arts and crafts stores)
- Xunlei Limited (XNET) (China, internet company: cloud acceleration subscription services, online advertising services, online games and pay per view services)
- Vista Outdoor Inc. (VSTO) (Sporting ammunition and firearms; outdoor accessories; golf rangefinders, performance eyewear)
- Winmark Corporation (WINA) (Play It Again Sports)
- YY Inc. (YY) (China, interactive social platform, real-time online group activities: music shows, online games, dating shows, live game broadcasting and e-learning)
- Zynga Inc. (ZNGA) (Social games: brands include CSR Racing, CSR Classics, Clumsy Ninja, FarmVille, Zynga Casino and Words With Friends)
Related Links
- Publicly Traded Companies by Sector and Industry
- List of Consumer Goods Companies
- Large-Cap Entertainment and Leisure
- Mid-Cap Entertainment and Leisure
- Small-Cap Entertainment and Leisure
- Micro-Cap Entertainment and Leisure
- Arts and Craft Stores
- Collectibles
- Sporting Goods
- Sporting Goods Stores
- Sports Related Companies
- Toy and Game Companies
- Video and Mobile Games
Risks & Considerations
High Hit-Driven Dependency
Software developers like Take-Two or EA rely heavily on successful game launches. Delays or poor reception of major titles can cause significant stock price drawdowns.
Hardware Supply Chain Fragility
Gaming enablers like NVIDIA are susceptible to semiconductor shortages and geopolitical tensions in East Asia, which can restrict GPU production and revenue.
Consumer Spending Shifts
Toys and hobbies are discretionary items. During inflationary periods, households may prioritize essentials over new collectibles or console upgrades.
Cyclical Licensing Trends
Companies like Hasbro depend on external IP like Marvel or Star Wars. Changes in licensing agreements or theatrical release schedules impact long-term earnings.
Frequently Asked Questions
Related Pages
Video Games List
Detailed directory of mobile and console game developers, including pure-play publishers.
Explore list →Toys and Games Details
Research physical toy manufacturers, board game giants, and collectibles companies.
Explore list →Hasbro Profile
In-depth financial metrics, dividend history, and IP licensing breakdown for HAS.
Explore list →